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Write Dialogue That Sounds Like Your Characters
Make conversations do more with different goals, useful pauses, and actions that reveal what the words leave out.
'Give it back.' 'I don't have it.' Two short lines can open a scene because the characters want different things. The reader has a reason to keep going: what is missing, who has it, and why will they not admit it?
Good dialogue does not need to reproduce every hesitation from a real conversation. It needs to sound believable while moving the scene. Think about the purpose behind each line before decorating it with a dramatic speech tag.
Give each speaker a different goal
In a scene about a lost notebook, one character might want help, another might want to avoid blame, and a third might want everyone to leave before practice. Their goals shape what they notice and what they refuse to answer.
Write six lines without explaining the situation first. Then add only the context a reader needs. If both speakers tell each other facts they already know, those lines may be serving the author's explanation instead of the characters' conversation.
Let actions answer
A character can say they are not worried while repeatedly checking a window. Another can stay silent and slide the notebook across the desk. Place small actions between lines when they reveal something or clarify who is speaking.
Read the exchange aloud with someone else. Mark any sentence that feels too formal for that particular character. A shy twelve-year-old, a theatrical eight-year-old, and an impatient adult should not automatically have identical rhythms.
Remove the easy explanations
Try deleting an adverb attached to a dialogue tag. If 'said angrily' is necessary because nothing else communicates anger, revise the words or action. Do not replace every 'said' with an elaborate synonym; simple tags often let the exchange carry the attention.
For your next draft, write a conversation where one character wants to apologize but cannot say the word sorry. Give the other character a task they keep doing throughout the exchange. Watch how the task changes the pauses, the timing, and the eventual decision.
